Dear Adventurers,
We are delaying our release by a few months, from the end of summer to this winter 2016-2017.
Even though we desperately wanted to stick to our original timeline, we’ve determined it best to head to full release with more content and more polish.
Delaying until December gives us plenty of time to achieve what we want.
This was a tough decision, and we apologize to any who are disappointed by it. We will do our best to release a game we will all be proud of in December.
This decision was taken by playing and working on our own game for the last few months, listening to and observing our beta testers, and getting plenty of kind words from supporters asking that we take our time and to not rush things. We always said we prefer to not sacrifice the quality of the game to release the game early. That’s our way of thinking and to respect our fans who expect a lot from our game, we won’t change.
We want the best for our dungeon crawler, and between making high quality artworks, testing balancing, or supporting a lot of languages, there are a lot of huge tasks for our very small team, but we have so much passion that nothing will prevent us from releasing the game we always wanted to put in your hands.
Dev Update:
-We’ve made a few decisions and slighlty modified our workflow, so you guys will enjoy again more regular updates. First of all, we may push updates in English and French only, and we plan to stop the time consuming task of translating all the texts (thanks to all our friends who help us!!!) at each update. We will include the extra languages translations in the final release only. This will save a lot of time. Secondly, we initially planned to release only 4 more levels (4 huge levels, remember our levels are not shaped the same way as most of the classic dungeon crawlers as we are not using stacks of 2D grid levels). However this requires too much time to test and balance the new areas before we can upload any update on Steam… So we have taken the decision to split the huges levels into smaller ones to make it easier to push new content regulary.
-Valve/HTC and Oculus kindly provided to us some Virtual Reality headsets and controllers to port Dungeon Kingdom to VR platforms. Some good progress has been made so far and we will show something soon. As a reminder, this was one of our IGG promises and the players waiting for it will be happy to know that this feature is on track. This VR port has the same levels as classic (not VR) version, but you will play as a single hero and will interact and move with more freedom.
That’s all for this long update. Thanks again to all who support us, either by simply sending some kind words, or by offering their help for testing, translating, correcting texts etc.
May the power of Adwij be with you!